Update: This character is the BOSS which Apollo Kid has to defeat. I wont spoil the ending, its a surprise. being a sort of metal golem, this character was difficult to rig, he has parts which are quite stiff and restricted. The head has a limited amount of motion and the body can only rotate so much on the Y and X axis. Having said that, animating it is quite fun, great looking jittery animation can be applied to its run and arm movements, also given the fact he is a giant and has no real joints in rayman like style, scaling bones in careful manner can create wonderful results. As usual, all design, modeling, rigging and animation was done by me, build time was around 1 week, I have managed to successfully recycle Apollo Kids rig, the two clips took around 2 days create.